Welcome to Space Delivery! Your goal is simple: Navigate through procedural sectors, survive the hazards, and deliver your package to the station. After each successful delivery, visit the Space Market to repair your ship and stock up on tools like Shrink Rays and Space Bombs to prepare for even tougher sectors.

Key Features

Risk & Reward Gravity: Use Black Holes to bend time and reach your destination faster, but beware—they drain your energy and spawn dangerous enemies!

Dynamic Sector Difficulty: The further you go, the harder it gets. Every 3 sectors, the galaxy becomes more hostile.

Fair AI Combat: Enemies are smart—they won't shoot if they aren't in your sights. Engage in tactical dogfights where visibility matters.

Market & Upgrades: Spend your delivery gold on vital gear to survive the next run.

I NEED YOUR FEEDBACK! As a solo developer, I am looking for your honest thoughts on:

Game Feel: Does the movement and combat feel "snappy" and satisfying?

Difficulty Balancing: Do the sectors become too hard too fast, or is it just right?

Bugs: Did the space-time continuum break? Let me know!

Thank you for joining this journey in its earliest stages!

The 2D sprites used in the game do not belong to me. They were used for the prototype.


Updated 13 hours ago
Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorAtagax
GenreAction, Shooter
Made withUnity
TagsProcedural Generation, Roguelike, Roguelite, Space

Leave a comment

Log in with itch.io to leave a comment.